I am not playing chapter 16 and 17, I am not upgrading my AWs much anymore, and I am not placing expansions anymore (only have the new province expansion from chapter 17 in the inventory). I am one of the people that has stopped progress. To be honest, so far it is not a big thing and I assume Inno was correct in their assumption. Indeed this is a strange move by Inno, but if you ask me they did not even think about this happening, or if they did, they thought it would not become a big thing and therefore they don´t care. I've said this before, I know, but the more changes I see made to the game (and equally, the potential changes not made), the more apparent - to me - this becomes. the intentional re-positioning of Elvenar as less of a standalone self-purposed game and more of a framework intended to enable and support the faster-paced 'optional' competitive elements and now almost constant Events. The fact that this is one of the two predictable outcomes of the Tournament changes as far as competitive, non-'whale' players with highly developed late-game Cities are concerned (with the other outcome being that those players will just leave the game because they can no longer compete) - always assuming, as I do, that Inno's developers and planners know how to make accurate predictions - seems to lend further credence to something I have increasingly observed happening over the past two years or so i.e. It is both admirable and yet also very strange to see that Elvenar has players who are committed enough to keep playing, but only by knowingly hindering their own progression - which is something I have before only ever seen in live-action 'heavy rôle-playing' games, and even then rarely Ģ. Incidentally, the fact that one of the most active threads on this Forum, post-new Tournaments, is one discussing how to continue to enjoy the game without progressing (and therefore, in effect, without actually playing the 'base game' - only the optional Tournament and Spire elements) gives rise to a couple of observations which cross my mind:ġ. The badges accept only T1, so I have changed my production to T1 plus Scrolls (Spire Libraries), which means I am gobbling up every single cross tier trade that offers me anything (but Scrolls) for my T1 Of course most people are not into FAs as much, but the ones that are all have the same problem: too much T1 and not enough of the others. I myself am forced by the game to produce mainly T1, because of the new FAs. I in contrast to you have never seen a huge number of cross tier trades in my trader, of course there are some and they rarely change, so I suppose there is little interest in them, with one exception:Ĥ. One of the groups causing the problem are small specialized non-growing cities: Well they are small and the numbers the need/produce are completely insignificant.ģ. If it actually was a big problem, wouldn´t people simply teleport a T3 factory and put in a T1 instead? Of course the problem would have to be big enough, meaning, they put up cross-tiers and nobody accepts them anymore, because there is too much competition on the cross-tier market.Ģ. This point and I guess it was you main point lol, I kinda disagree with, here is why:ġ.
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